Uranus is a kaleidoscopic audiovisual playscape. It features procedural audio (input-based music) and visuals (systemic color scheme) and was designed to be experienced not only through play, but also live group viewings as a spectator.
— The rules are deceptively simple:To win, you need to explode
— To explode, you need to close your eye
— To close your eye, you need to move
— If you cross your opponent’s trail, your eye opens
“Simple but fascinating […] with its abstract, flashy graphic it’s quite a unique experience”
— Weird Games For Your Pleasure
“What you see is not what you’ll play but that’s the golden rule with abstract titles. […] Fully worth it!”
— IDMB
Awards:
Playstation Talents— Best Game Nominee – 2017
Playstation Awards — Choice of the Press Nominee – 2017
Playstation Awards — Most Innovative Game Nominee – 2017
Credits:
Catarina Lopes – Technical Art, Programming, Illustration, Animation
Isaque Sanches – Production, Game Design, Additional Programming
Miguel Cintra – Sound Design, Music
Developer:
Not a Game Studio
R. Ilha Terceira 16 1o, 1000-172, Lisbon, Portugal
info@notagamestudio.com
Social:
twitter.com/notagamestudio
facebook.com/notagamestudio
instagram.com/notagamestudio